![]() ![]() Overgrowth uses a custom game engine codenamed " Phoenix", and a lot of work has been put into making it accessible to modding. ![]() Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. The game is currently purchasable via direct order, through Humble Bundle, and Steam. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. Overgrowth is the spiritual successor to Lugaru, an earlier game also developed by Wolfire. Overgrowth is a cross-platform game developed by Wolfire Games, an independent game development company. ![]() If you have any questions visit the forums or post your comment in the Discussion Section of the Main Page.Please refer to the Wolfire Wiki Editing Standards, Contributors Page and Mediawiki Editing Guide for help with editing.If you have any questions maybe the Help Page will answer them. Feel free to add to this wiki, but please be sure to adhere to standard Wiki etiquette.Here you will find everything related to Overgrowth!.You can find the full patch notes for version 1.3 here, and I wish Wolfire luck and a rabbit's spring in their step on whatever they choose to work on next. Overgrowth is 40% discounted down to £13.79/$18 in the Steam summer sale, and retains a small but dedicated (and highly creative) community, only just concluding their latest level creation jam a week ago. Version 1.3 (shown above) feels like a final bit of polish, mostly focused on improving controller input, making more controls rebindable, and opening the door for future fan-made translations, should anyone feel so inclined. Traits carried over wholesale to Overgrowth.Īfter launch, Wolfire made some improvements to the game, including remastering and integrating an entire fan-made campaign, but nothing fundamental to its mechanics. As polished and detailed as Overgrowth was in many regards, it was still a direct sequel to Lugaru: The Rabbit's Foot, a quirky little game from 2005 built around high-impact melee combat (and little else) across often bleak and desolate environments. In the end, not too many people loved the Overgrowth that was eventually released, with our man Fraser thinking that it wasn't ready for the big leagues in his review last year. ![]() Watching these videos and playing along with every pre-order alpha build released was an education in of itself, and I don't regret putting money down on the game early, even if it took the better part of a decade for the game to be officially finished. Over the course of dozens upon dozens of development update videos and blog posts, they charted the creation of a bespoke and powerful little game engine, along with an editing tool-set that almost anyone can produce something playable with. Wolfire always were firm believers in open and public development. While Wolfire would go on to be better known for their Humble Bundles (eventually selling the Humble brand to IGN), I feel that Overgrowth and its decade of development is an important part of independent games history, and following its creation from the beginning taught me much of what I know about the realities of game development today. That's when Wolfire Games first announced anthropomorphic animal brawler Overgrowth, and now it's due to receive its final update - version 1.3. September 17th, 2008, nearly a full decade ago. ![]()
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